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Games Total: O/U 2.5

Sports→EsportsSettlement: NOLiquidity: $0Official 24h Vol: —Event: Rainbow Six Siege: Cloud9 vs 100 Thieves (BO3) - North America League Stage 2 Playoffs
0.0¢
YES payout
100.0¢
NO payout
Historical analytics · no executable quote

Historical decision record

Market resolved · outcome NO. Flow, alerts and prices below are retained evidence, not an executable setup.

RESOLVED

Resolution & market truth

Verify what settles the market before reading flow as a thesis

Resolution
RESOLVED
Trading
Orders paused
Deadline
2026-10-16 03:00 UTC
Event constraint
Not verified
Resolution source: https://liquipedia.net/rainbowsix/Main_Page
Outcome meaning

•This market will resolve to "Over" if Cloud9 and 100 Thieves play 3 or more games in this series.

•If fewer than 3 games are played, this market will resolve to "Under".

Read full resolution rules

This market refers to the Rainbow Six Siege Upper bracket final match between Cloud9 and 100 Thieves in the North America League Stage 2 Playoffs, initially scheduled for October 15, 2026 at 5:00 PM ET. This market will resolve to "Over" if Cloud9 and 100 Thieves play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 29, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 15, 2026 at 5:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

Recent definition/status changes
TRADING STATUS CHANGED · 1h ago

Evidence receipts

Timestamped alerts and their measured outcomes; losses and unavailable checks remain visible

No decision-grade alert has been emitted for this market yet.
Execution status
Market resolved · the orderbook is not executable.

Market Analytics

LifecycleCanonical market state overrides the analytics stage after resolution. discovery/climax/resolving describe open-market analytics only; resolved/void are terminal states.resolved

Signed Order Flow

Directional flow: positive values favor YES; negative values favor NO. Only trades with known BUY/SELL action are included.
1hYES · $0
6hYES · $0
24hYES · $0
Largest observed holdersActual token balances from Polymarket's holders endpoint. Coverage is limited to the top 20 holders per outcome; percentages are within the reported sample, not total supply.

Largest holders

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Observed net position building

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Historical observed tape · BUY/SELL shown outcome · retained 30dupdated less than a minute ago
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🐋 Large Trades$10,000+ · retained 30dBUY/SELL shown outcomeΔ now
No whale activity

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Observed whale buys · 7d

Aggregated BUY fills of $10K+ per wallet and outcome

No observed $10K+ whale buys

Observed BUY activity; current holdings and position change may be unconfirmed.