Map Handicap: 100T (-1.5) vs G2 Esports (+1.5)
Decision read
Evidence and execution checklist — not a trade recommendation
No material 1h direction in the tracked BUY/SELL sample.
1 verified profitable wallet: G2 Esports · $233 net over 7d.
Tight displayed spread; depth and partial-fill risk still matter.
Data confidence 54% · priority 0
Priority ranks review urgency; it is not probability or expected value.
- •Price is near 0/100¢; headline flow can have little remaining payoff.
- •Executable quote is 23 minutes old.
- •Observed tape is 74 minutes old.
- •Less than 3h remains; resolution risk is elevated.
Stronger read requires meaningful signed flow plus confirmation across distinct observed wallets.
Resolution & market truth
Verify what settles the market before reading flow as a thesis
•This market will resolve to "100 Thieves" if 100 Thieves wins 2 or more maps than G2 Esports in this match.
•Otherwise, this market will resolve to "G2 Esports".
Read full resolution rules
This market refers to the Valorant Lower Bracket Semifinal match between 100 Thieves and G2 Esports in the VCT Champions Playoffs, initially scheduled for October 16, 2026 at 5:00 AM ET. This market will resolve to "100 Thieves" if 100 Thieves wins 2 or more maps than G2 Esports in this match. Otherwise, this market will resolve to "G2 Esports". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 30, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 16, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins. If the match begins and one team wins due to the opponent's match forfeiture, disqualification, or walkover, the match will count as completed. In that case, any remaining maps required to decide the match, including a map in progress or not yet started, will be counted as won by the winning team. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Multi-market activity can be a hedge; do not read one leg as the wallet’s full thesis.
Evidence receipts
Timestamped alerts and their measured outcomes; losses and unavailable checks remain visible
Outcome Price History
Market Analytics
Signed Order Flow
100 Thieves price VWAP
Largest holders
100 Thieves price Volume Profile · tracked 30d
VPOC = 35¢ · highlighted bar = current price · blue bar = VPOC
Observed net position building
Related Markets · same event first, then category
Observed whale buys · 7d
Aggregated BUY fills of $10K+ per wallet and outcome
Observed BUY activity; current holdings and position change may be unconfirmed.